﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TestScene : MonoBehaviour
{

    public Color color;

#if UNITY_EDITOR
    private void OnDrawGizmosSelected()
    {
        Gizmos.color = color;
        Gizmos.DrawLine(transform.position, transform.position + Vector3.up);
        Gizmos.DrawSphere(transform.position, 1);

         
    }

    private void OnDrawGizmos()
    {
        //Gizmos.color = color;
        //Gizmos.DrawLine(transform.position, transform.position + Vector3.up);
        //Gizmos.DrawSphere(transform.position, 1);
        Gizmos.DrawIcon(transform.position, "Assets/Texture/logo.png");
    }

#endif

}
